Children of Fire
The Middle Plains
Law and Order
The local lord rules with absolute authority. With a few exceptions, laws (and their corresponding punishments should they be broken) vary from place to place. The Town or Village mounted guards patrol in small numbers, and serve as the core of the local militia. Common punishments for lesser crimes vary from fines, stockade time, to forced labor.
Horses are among the most revered of all animals to the people of the Middle Plains as they make up the majority of their trade. Every child born here learns to ride at an early age, and many of the guards go on to become great cavalry soldiers in times of war. Due to the long distances between towns, getting anywhere requires a horse. Many of the decorations adorning homes, jewelry, and armor made here depict horses in some manner.
While “Guest Rights” are not technically considered a legal obligation for anyone to uphold (and therefore not truly “rights”), they are a long held tradition, and therefore taken very seriously by most of the populace and enforced (unofficially) by the local militia. Anyone who would harm a guest, or there host, brings upon themselves severe punishments from the militia, in addition to becoming an outcast and social pariah.
Trade takes place both via river, as well as more traditional caravans on roads. Naturally, horses make up a large portion of trade in the Middle Plains. There are, however, several other goods regularly traded, including fine leather from large rhinos, bison, and small deer that roam the area. The vast majority of the armor made locally consists of some combination of this leather. Steel is available in limited quantities, but is highly expensive due to lack of productive mines in the immediate area. For weapons and tools, it is more common to find made of wood. While imported, there is a far more abundant supply in a much closer location from the River Lands upstream.
There are 3 major towns on the plains and many smaller semi-permanent settlements. Two of the towns are located where the Dwarven road crosses the Grand Canal, and the Serpent river, with the 3rd roughly in the middle of the two rivers on a large bluff. Many of the plains people live nomadic lives fallowing the herds as the move across the plain until winter comes. Then they settle into one of the winter towns. These winter towns are nearly empty in the summer unless a herd is close by, only an Inn and a Blacksmith will be found there along with several small farms.